Trading Guide
Master the art of interstellar commerce
Trading Basics
Buy Low, Sell High
The fundamental principle of trading in SkyLander is simple: purchase goods where they're cheap and sell them where they're expensive. Each station has unique price multipliers based on local supply and demand.
Buy
Look for goods with low price multipliers (< 1.0). These are abundant at that station.
Transport
Travel to stations where the good is scarce, checking cargo weight and fuel costs.
Sell
Sell at stations with high multipliers (> 1.0) to maximize your profit margin.
Trading Margin
15% Trading Margin
When you sell goods, you receive 85% of the listed buy price at that station. This 15% margin represents transaction fees, station taxes, and market spreads. Factor this into your profit calculations.
Example Calculation
Base Price: 50 cr × 0.3 multiplier = 15 cr per unit
Base Price: 50 cr × 2.0 multiplier = 100 cr
Sale Price: 100 cr × 0.85 (15% margin) = 85 cr per unit
85 cr - 15 cr = 70 cr profit per unit!
(467% return on investment)
Understanding Price Multipliers
Each station applies a multiplier to the base price of every good, reflecting local supply and demand:
Low Multipliers (< 1.0)
Good places to BUY
- Local abundance (e.g., Water on ice moons)
- Local production (e.g., Iron at mining stations)
- Low demand relative to supply
High Multipliers (> 1.0)
Good places to SELL
- Local scarcity (e.g., Water at Mercury)
- High demand (e.g., Food at remote stations)
- Difficult to import
Trading Tips
- Short routes often win: A 1-jump route with decent margins beats a 3-jump route due to fuel costs.
- Weight matters: Heavy cargo uses more fuel and makes landing harder. High-value, low-weight goods are ideal for long distances.
- Plan round trips: Buy cheap goods at your destination to sell back at your origin - maximize profit per fuel spent.
- Outer system = premium prices: Basic supplies (Food, Water, Oxygen) sell for 3-4× their price at frontier stations.
- Upgrade strategically: Cargo Hold increases profit per trip. Engine reduces fuel costs. Both improve your margins.
Example Routes
Here are some profitable route patterns to consider (prices may vary):
Long-Haul: Outer System Exotics
Transport exotic materials (Dark Matter, Antimatter, Quantum Cores) from outer stations back to inner system for huge profits. Requires max upgrades.
Mid-Range: Asteroid Belt Minerals
Buy Iron, Titanium, or Rare Earths from asteroid mining stations. Sell at Earth or inner system stations.
Short-Haul: Jupiter System Water
Water is cheap at ice moons (Europa, Enceladus) and expensive at volcanic/hot stations. Quick turnaround, good margins.
Frontier Supply Run
Basic supplies (Food, Water, Oxygen) from Earth sell at premium prices at outer system stations. Great return on the long journey.