Trading Guide

Master the art of interstellar commerce

Trading Basics

Buy Low, Sell High

The fundamental principle of trading in SkyLander is simple: purchase goods where they're cheap and sell them where they're expensive. Each station has unique price multipliers based on local supply and demand.

📉
Buy

Look for goods with low price multipliers (< 1.0). These are abundant at that station.

🚀
Transport

Travel to stations where the good is scarce, checking cargo weight and fuel costs.

📈
Sell

Sell at stations with high multipliers (> 1.0) to maximize your profit margin.

Trading Margin

10% Trading Margin

When you sell goods, you receive 90% of the listed buy price at that station. This 10% margin represents transaction fees, station taxes, and market spreads. Factor this into your profit calculations.

Example Calculation

1. Buy Water at Europa Base
Base Price: 50 cr × 0.3 multiplier = 15 cr per unit
2. Sell Water at Mercury Base
Base Price: 50 cr × 1.6 multiplier = 80 cr
Sale Price: 80 cr × 0.9 (10% margin) = 72 cr per unit
3. Profit
72 cr - 15 cr = 57 cr profit per unit!
(380% return on investment)

Understanding Price Multipliers

Each station applies a multiplier to the base price of every good, reflecting local supply and demand:

Low Multipliers (< 1.0)

Good places to BUY

  • Local abundance (e.g., Water on ice moons)
  • Local production (e.g., Iron at mining stations)
  • Low demand relative to supply
Example: Water at Europa = 0.3× (85% discount!)
High Multipliers (> 1.0)

Good places to SELL

  • Local scarcity (e.g., Water at Mercury)
  • High demand (e.g., Food at remote stations)
  • Difficult to import
Example: Water at Pluto = 2.5× (150% markup!)

Regional Trading Patterns

Inner System

Best Buys: Food (Earth), Helium-3 (Moon)
Best Sells: Basic supplies to outer regions

Asteroid Belt

Best Buys: Iron Ore, Titanium, Rare Earths
Best Sells: Water, Food, Oxygen (miners need supplies)

Jupiter System

Best Buys: Water (Europa), exotic materials
Best Sells: Heavy metals, manufactured goods

Saturn System

Best Buys: Helium-3, advanced materials
Best Sells: Food and basic supplies

Outer System

Best Buys: Antimatter, exotic goods
Best Sells: ALL basic supplies (highest prices!)

Pro Trading Tips

Check Connected Stations

Always check prices at directly connected stations. A 1-jump route with good margins is often more profitable than a 3-jump route with amazing margins due to fuel costs.

Weight Matters

Heavier cargo requires more fuel and makes landing harder. High-value, low-weight goods like Antimatter (10kg) and Dark Matter (20kg) are excellent for long-distance trading.

Upgrade Your Cargo Hold

A Level 3 cargo hold (40 units) lets you carry 4× the cargo of Level 1 (10 units), dramatically increasing profit per trip. It also reduces cargo weight penalties.

Outer System = Premium Prices

Basic goods (Water, Oxygen, Food) sell for 2-3× their base price in the outer system. Once you unlock Uranus, Neptune, and Pluto, these become incredibly profitable.

Round-Trip Trading

Plan round trips: buy cheap goods at your destination to sell back at your origin. This maximizes cargo utilization and profit per fuel spent.

Use the Mule for Trading

The Mule ship has 2× the fuel capacity and can handle heavy cargo. It's the best choice for dedicated trading runs, especially to distant stations.

Example Profitable Routes

🌙 Europa → ☀️ Mercury (Water)

Buy: 15 cr | Sell: 72 cr | Profit: 57 cr/unit | Distance: 3 jumps

🔴 Phobos → 🌍 Earth (Iron Ore)

Buy: 9 cr | Sell: 32 cr | Profit: 23 cr/unit | Distance: 1 jump

🪨 Io → 🌍 Earth (Dilithium)

Buy: 240 cr | Sell: 612 cr | Profit: 372 cr/unit | Distance: 3 jumps

🌍 Earth → ⭐ Pluto (Food)

Buy: 80 cr | Sell: 218 cr | Profit: 138 cr/unit | Distance: 6+ jumps