Gameplay
Your first flight, the four upgrades, the mission types, and why you keep crashing
Getting started
1. Install it
SkyLander is on the Garmin Connect IQ store. Install it to the watch, open it, and make a pilot profile.
2. Your first flight
You begin at Earth Orbit in the Mosquito. Fly to Luna Base to discover it, which is what opens trading and missions there. It is a short hop, so it is the right place to get the landing wrong a few times.
3. Learn to land
Landing is simulated, not scripted. The main thruster fights gravity, the side thrusters move you sideways, and anything faster than 5 m/s at touchdown costs hull.
If you are starting out
- Start with short routes (Earth → Moon)
- Land below 5 m/s and you take no damage
- Keep 30 fuel back: landing needs it
- Spend your first credits on the fuel tank
- A station has to be visited before it offers missions
Ship upgrades
Four things upgrade, and the price doubles at every level. The fuel tank is the one that opens new regions.
Fuel tank
Levels: 1 → 6 | Base: 500 cr
100 → 150 → 200 → 250 → 300 capacity · level 6 refuels for you
Engine
Levels: 1 → 3 | Base: 1,000 cr
100% → 75% → 50% fuel consumption
Cargo hold
Levels: 1 → 3 | Base: 800 cr
10 → 20 → 40 cargo units
Landing gear
Levels: 1 → 3 | Base: 600 cr
Safe landing speed: +20% → +40%
A suggested order
1. Fuel tank 2, for the asteroid belt → 2. Cargo hold 2, which doubles what a trip earns → 3. Fuel tank 3, for Jupiter → 4. Engine 2, to cut the running cost
Where you can go
The solar system is split into five regions, and each one has an upgrade level you need before you can reach it.
Inner system
Earth, Moon, Mars, Mercury, Venus
Asteroid belt
Ceres, Vesta, Pallas, Juno, Hygiea
Jupiter system
Europa, Ganymede, Io, Callisto, Jupiter
Saturn system
Titan, Enceladus, Rhea, Ring Station
Outer system
Uranus, Neptune, Triton, Pluto
Missions
How missions work
Discovery first: a station offers no missions until you have flown there yourself.
The ship is provided: a mission puts you in a Mule or a Vector, not your Mosquito. When it ends you are back at the station you left, in your own ship.
And fuelled: a hired ship arrives with enough fuel for the job, so a mission never eats into your own reserves.
The four types
Cargo delivery (Mule)
Transport goods between stations using the heavy-lift Mule ship. Payment includes 10% insurance.
Urgent delivery (Mule)
The same job against a clock, with a bonus for beating it.
Reconnaissance (Vector)
Fly the Vector over rough ground and collect data points as you go.
Rescue (Vector)
Get there fast. The Vector's job, and the reason it carries so little.
Landing physics
The four things that matter
- Gravity: pulls down the whole time, and differs by where you are. The Moon is forgiving, Earth is not.
- Mass: ship plus fuel plus cargo. More of it is harder to stop and costs more to move.
- Thrusters: the main one fights gravity, the side ones move you sideways.
- Velocity: under 5 m/s at touchdown and the hull is untouched.
The technique
- Come in above the pad
- Brake with the main thruster early
- Line up sideways with the side thrusters
- Finish on short, gentle bursts
- Touch down under 5 m/s
What stations sell
Fuel
1 credit per fuel unit (10-unit increments)
Landing needs 30 fuel in reserve, so never leave with an exact amount.
Hull repair
5 credits per 1% damage (10% increments)
A clean landing costs nothing. Damage taken on a mission is deducted from the payment.
Supporting the game
Every feature is already unlocked, and registering is free. If you want to put something towards the next thing being built, the donation is optional and any amount works.
Register