Ships Guide

Choose your vessel wisely - each ship offers a unique playstyle

Mosquito

Mosquito

The standard starter ship for new pilots. Nimble and forgiving, perfect for learning the basics of space travel and landing mechanics.

Specifications

Base Mass
100kg
Fuel Capacity
100 units
Thrust Power
1.5x
T/W Ratio
1.50

Best For

Learning mechanics, light cargo runs, short-range missions

Strengths
  • Balanced stats
  • Easy to handle
  • No purchase cost
Weaknesses
  • Limited cargo capacity
  • Average performance

Mule

Mule

A robust heavy hauler designed for maximum cargo capacity. Built tough with powerful engines to handle massive loads across long distances. In Campaign mode, you hire this ship for specific heavy cargo missions.

Specifications

Base Mass
300kg
Fuel Capacity
200 units
Thrust Power
2.5x
T/W Ratio
0.83

Best For

Campaign missions requiring heavy cargo capacity (hired for missions only)

Strengths
  • Large fuel capacity
  • Powerful engines
  • Heavy cargo hauling
Weaknesses
  • High mass
  • More sluggish handling
  • Requires skill

Vector

Vector

A sleek sport ship built for speed and agility. Lightweight construction and powerful thrusters make it the fastest ship in the fleet. In Campaign mode, you hire this ship for time-sensitive and urgent delivery missions.

Specifications

Base Mass
80kg
Fuel Capacity
80 units
Thrust Power
2.25x
T/W Ratio
2.81

Best For

Campaign missions requiring speed and agility (hired for missions only)

Strengths
  • Lightweight
  • High thrust-to-weight ratio
  • Very agile
Weaknesses
  • Limited fuel
  • Less cargo space
  • Expensive
How Ships Work

Campaign: You own the Mosquito for trading and exploration. Missions provide a Mule or Vector (pre-fueled) based on mission type.

Quick Play: Practice with all three ships. Ship mass affects landing - heavier ships need more thrust. The T/W ratio shows responsiveness (higher = more agile).