Five guides covering the ships, the stations, the economy and how a run actually goes
All 25 stations and the routes between them, drawn as a graph you can drag around. Each link is labelled with what the jump costs in fuel.
Mass, fuel capacity and thrust for the Mosquito, the Mule and the Vector, and which of the three you actually get to fly.
Every station by region, with its distance from Earth, its surface conditions and the upgrade level you need to get there.
How the station price multipliers work, why you only get 85% of the listed price when you sell, and four routes that pay.
Start here. Your first flight, the four upgrades and what each one unlocks, the mission types, and how landing physics work.